Bootcamp: Game Audio with Royalty‑Free Libraries

$67.00

SKU: 2d6f52b16918 Category:

Description

Description
This bootcamp shows you how to use royalty‑free music to create dynamic game soundtracks. You will learn to design seamless loops that react to player states and level pacing. We cover how to prepare stems and layers that crossfade cleanly during gameplay. You will map intensity tiers so combat, stealth, and exploration feel distinct. We demonstrate audio middleware setups in FMOD and Wwise using RF tracks. You will learn how to convert cues to lightweight formats without quality loss. We show naming conventions and directory structures that scale with teams. You will test transitions, bar‑aligned switches, and one‑shot stingers. Export recipes help you ship to Unity and Unreal with consistent loudness. By graduation, you will build a small demo level with fully reactive music.

Format
– Step‑by‑step video labs and project files
– FMOD and Wwise starter templates
– Unity and Unreal demo scenes
– Instructor office‑hours recording

Duration
– 4.5 hours on‑demand + 2 hours of exercises

What You’ll Learn
– Author seamless loops and crossfades from RF tracks
– Build intensity tiers with stems and transitions
– Integrate audio via FMOD/Wwise to Unity/Unreal
– Normalize loudness and avoid clipping in engines
– Organize assets for scalable production

Target Audience
– Indie developers, technical sound designers, and hobbyists building small to mid‑scope games